Oculus Research, the company’s R&D division, recently published a paper that goes deeper into their eye tracking-assisted, multi-focal display tech, detailing the creation of something they dub a “perceptual” testbed.
Current consumer VR headsets universally present the user with a single, fixed-focus display plane, something that creates what’s known in the field as the vergence-accommodation conflict; the user simply doesn’t have the ability to focus correctly due to the display’s inability to provide realistic focus cues, making for a less realistic and less comfortable viewing experience. You can read more about the vergence-accomodation conflict in our article on Oculus Research’s experimental focal surface display.